Microsoft’s Imagine Cup – Honorable Mention

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Okay, if you say so!

Dear Interactive GeoSurface Map,

While you were not an Imagine Cup US finalist, we wanted to commend you on your exceptional project that caught the attention of our judges.   To recognize the effort and quality of your idea and project we would like to provide you with this ‘Honorable Mention’ certificate.

As you talk with faculty, professionals in industry and potential employers you should talk your Imagine Cup project and this certificate, which is a recognition of your teams outstanding work.  Potential employers are often eager to hear about your role on the project, the technology you used, the goals of your project, and especially what you learned from the process.

Your team scored very well overall and definitely has what it takes to stand out against the thousands of students that compete in Imagine Cup each year.  We sincerely hope that you’ll continue working on and further improving your project and consider submitting again next year for Imagine Cup 2012.

Congratulations on behalf of the Imagine Cup US team!

Best,

Jessica & Martin

HM_award-1 50

WE WON!!! Read Henry Jenkins Update on the Challenge

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We won first place for our Interactive GeoSurface Map!

April 4, 2011

Check Out Student Work from Annenberg Innovation Lab Conference

Last Friday, I had the pride and joy of participating in the first conference organized by the Annenberg Innovation Lab. The Lab is a new research initiative launched over the past year, with the goal of becoming an incubator for new media practices and platforms, a space where important conversations can occur between academics and industry leaders which may help shape the future of communications.

The mastermind behind the project is Jonathan Taplin, a saavy industry veteran, who has tapped his considerable network to bring some major stakeholders to the table. He’s been working with two amazing women — Erin Reilly, who is also the Research Director for my own Project New Media Literacies, is the Creative Director and Anne Balsamo, a veteran of Xerox Parc, serves as The Director of Learning. I am proud to be working with the lab on several new initiatives which I will be talking about here more in the future, including a new platform to support our work in fostering New Media Literacies and a new eBook project which will expand the resources available to Comic Studies scholars.

They’ve pulled in many other key researchers from across USC, providing a context which supports the move from theory to applied practice. The real special sauce at the lab is going to be the ability to mix social and cultural insights with technological experimentation and innovation in a space where humanists and social scientists can work hand in hand with engineers and business people.

Between them, Taplin, Reilly, and Balsamo hit the deck running, pulling off the near impossible, in getting the center ready to share some research results only eight months after it was originally conceived.

The conference’s highlights include a conversation between Balsamo and the two authors of the important new book, A New Culture of Learning, Doug Thomas and John Seely Brown; a presentation by the musician T. Bone Burnett showing how degraded the current state of sound is within the music industry and announcing a significant new research initiative to help repair the damage of the past decade of failed digital practices; a discussion of the value of play in fostering an innovative environment whether in schools or the workplace; and some great exchanges with key thinkers and doers within the computer and entertainment industries.

But, for me, by far, the highlight was seeing the work being done by USC students as part of what the Lab calls CRUNCH sessions. Altogether, more than 60 students from 8 different schools worked over the past two terms to develop prototypes, including demonstration videos, for new projects which covered a broad range of different models of media, from innovative approaches to eBooks to new game controllers, from civic media to new kinds of visualization tools. The most amazing thing was done by the student teams fueled entirely from their own passions: the Lab provided them with a space, with brainstorming and training sessions, and with technical consultants, but they were neither paid nor offered academic credit for the considerable labor they put into the process. Most of the teams were interdisciplinary, and one of the key values of the Lab was to help match up students from across the University to work together towards common goals.

I was pleased to see how many of the students involved were people I’d been seeing in my classes and it was great to witness what they could create when turned loose on their own projects outside any academic structures. It was especially pleased to see that these projects were informed by a deep understanding of the value of storytelling and entertainment and a grasp of the actual needs of communities of users who have been underserved by the first waves of digital development.

What follows here are the five winners of the CRUNCH competition, each representing a very different model of what media innovation might look like.

Interactive Geosurface Map — Lauren Fenton, Desdemona Bandini, Shreyas Heranjal


NimbleTrek \ Natalia Bogolasky and David Radcliff



WeLobby \ Leonard Hyman



Combiform \ Andy Uehara and Edmond Yee an


New Quill \ Michael Morgan


And for good measure, here are three more projects which I thought were too cool not to include:

Love in the Time of Genocide \ Thenmozhi Soundararajan



The Mother Road eBook \ Erin Reilly



Reading the News on the Wall \ Jennifer Taylor

Posted by Henry Jenkins at 8:20 AM

The Joys of Tech

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Our Interactive GeoSurface Map for TEDxUSC

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UPDATE: WE WON! First place for Transmedia Storytelling in the CRUNCH Design Contest via Annenberg Innovation Lab!

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I am happy to say I joined up with a GREAT team to work on the CRUNCH! Interactive Design Challenge at the Annenberg Innovation Lab. My  team consists of Project Lead extraordinaire Lauren Fenton, Programmer cover boy Shreyas Heranjal, myself — Desdemona Bandini as Project Manager, and the amazing Annenberg and SCA Faculty Advisor Anne Balsamo.

Our team’s project is called “The Interactive GeoSurface Map.”  It uses an interactive device created by Onomy Labs called a “Tilty Table.” The table functions as an interactive interface to create an experience of playful navigation through Microsoft’s Bing Map database of high-resolution satellite images . By tilting and twisting the Tilty Table, the user can zoom in and pan over details of the landscape. By dwelling on hotspots they can access multimedia metadata on important landmarks.

As an interface meant for public spaces and public use in museums, galleries, community centers, and municipal buildings, the Tilty Table offers a unique means of apprehending geography, land use and infrastructure not only as a collection of data but as a communal experience of embodied travel through a virtual space. As opposed to interfaces designed for individual experiences only, The Interactive GeoSurface map is about collaborate browsing, allowing viewers to engage with each other over the data.

We are collaborating with an institution called the Center for land Use Interpretation to adapt their exhibit, Urban Crude, about the Oil Fields of the city of Los Angeles, for the Tilty Table. Urban Crude explores the way oil is being drilled in the city, by whom, and what their strategies are to hide this drilling activity from plain view, which includes hiding oil wells behind fake buildings or churches. The exhibit contains images and text as well as geographical data that weaves a narrative around this particular example of land use.

What distinguishes The Interactive GeoSurface Map project from other interfaces for vizualizing geographical data (for example, Google Earth), is that we don’t just present data, we present a narrative about the data. The user can explore a story, rather than just a collection of facts. The story we are presenting is about geography and land use, and how these topics relate to us as urban dwellers and citizens.

As such, it is an ideal tool for any institution that is involved with thinking about geography in a creative and interesting way – our potential audience includes museums, science centers, schools, community centers, and any institution involved in urban planning.

“What distinguishes The Interactive GeoSurface Map project from other interfaces for vizualizing geographical data (for example, Google Earth), is that we don’t just present data, we present a narrative about the data. The user can explore a story, rather than just a collection of facts. The story we are presenting is about geography and land use, and how these topics relate to us as urban dwellers and citizens.”

I Have Seen The Future, And The Future Is Xbox Kinect

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(Cue spacey music.)

Oh. My. Gawd. Have you actually played with an Xbox Kinect? I had not. I had seen the very interesting dramatic spectacular that was the unveiling at E3, but other than that nope, not really.

Truth be told I am a casual gamer. As in, I love games, but do not have time to invest in games or should I say invest in the latest and greatest gaming technology. So Xbox was not on my list from Santa. An iPad would have made more sense.

Yes, generations of digital technologists who are connected and wired into their Xbox games are surpassing me in knowledge and understanding of the future possibilities of the world we will live in. I just had no idea how much I was missing until I was in a class visited by Randy Shaffer, the West Region Sales Manager for Microsoft’s Entertainment & Devices Advertising Business Group and he demo’d Kinect.

Yes, there is a RGB camera, a 3D depth sensor and multi-array microphone running proprietary software which provides full-body 3D motion capture (capable of differentiating between identical twins), as well as face and voice recognition. It scans your body and measures every inch of you for better game play. Waiving your arms in the air or talking to your Xbox with simple voice commands activates your avatar (that you can customize with virtual goods that cost real money). You talk to your Xbox. You talk to it, like a friend (or a friendly robot).

The camera is intuitive. As in artificial intelligence. It can learn things. MIT professors, NASA engineers and Hollywood directors alike are hacking into it to get it to do even more than it already does. Apparently it gets smarter over time. You can teach it things. NASA is going to use the camera sensor technology to allow astronauts to make repairs in outer space on the outside of the ship, from the inside of the ship. Wow.

If that weren’t trippy enough –and believe me, once you play with it, it is very very trippy — Xbox is capable of being the primary family entertainment hub for EVERYTHING. Movies, check. You can download directly from Zune or Netflix and stream. Music, more of the same.  You can have viewing parties with your friends in other countries, while your avatars share a couch on a screen together and have conversations or play games.  Like you were in the same virtual room.  You can video chat via Messenger from the comfort of your living room. Not sure what you want to watch? No problem. Xbox Kinect knows what you like, as well as what you have seen and will make suggestions for you. Your Xbox knows you really well. And it gets smarter the more you interact with it.

It is safe to say, your Xbox could know you better than you could know yourself and predict you to you with spot on accuracy. In fact, your home and all of your activity via Xbox is sent to the Microsoft cloud — the largest data cloud after Google. And all of this super amazing technology comes with a  price. Privacy as we know it for the future is highly debatable.  As our profiles/avatars get more sophisticated and customized, our data mined and analyzed, eventually the DNA of  our purchasing habits will be fine-tuned to exact precision. Wow!

I am not going to even try to explain this technology. You truly have to experience it to appreciate the magnitude of it, and what it means for new technologies around the corner. I have seen the future. The future is Xbox Kinect.

By Desdemona Bandini

The Death of MySpace? (VID)

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Check it out!

A User’s Point of View On What Sunk MySpace

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I remember hearing about MySpace for while before checking it out. When I did finally log into MySpace, it blew my mind. What was this place? This was an online free-for-all! My feed loaded up with hot naked girls, animated gifs, and everyone’s social calendar. There was this cool dude named Tom, who walked you through everything. He was my first friend.  I made a profile and suddenly had a bunch of new “friends” welcoming me.

I remember my first post was something about not being in Kansas anymore. No, this felt alive, new and very different. Self expression was encouraged here. You could completely customize your profile, add and delete anything, and for the first time anyone could create their own webpage easily and free. And stay connected via the “news bulletin.” Heck, I would venture to say, if it weren’t for MySpace many people would never have heard of HTML – let alone learned how to code. Tons of sites offered you information on how to make a new MySpace HTML layout, steal someone else’s or add glitter graphics to make your messages stand out.

Here it was, this place for strangers to become friends.  It was called MySpace, but it felt like our space to the users. Stalking strangers and friends became acceptable. Now you could cruise humanity from the comfort of home. I could see how many pages views I got or when someone last logged in. Savvy promoters like Tila Taquila spearheaded what would be cool. It wasn’t about having a few friends, it was about having the most friends. Animated gifs of her bootie-bend dance went viral and spread throughout the site, along with a fat girl on a treadmill tripping and nunchuck ninja falling out of a backflip.

The real secret sauce of MySpace was the music (and that hasn’t changed). You never knew what music would greet you as you clicked on a new profile. That could be good and that could be bad. Every band in the world wanted to be your best friend and have you come to their show. It gave bands the ability to really expand their promotions to a wider audience and get discovered by new fans. YouTube was exploding at the same time, and with the ability to upload videos – more entertainment options evolved. Soon everyone from the local radio station, to a big movie star, to pets and the sandwich shop down the street had a MySpace page and wanted to be “friends.” The brands started to come.  There were mutterings of other social networks like Facebook, Twitter, Bebo, and hi5 cropping up but MySpace was king, period.

And then MySpace blew up, literally and figuratively. It reached the “tipping point” into mainstream, was bought by media giant NewsCorp and they went on a hiring and firing frenzy. Suddenly the place for friends was becoming the place for everything ever. Once NewsCorp had control, what was punk rock about MySpace became forever fractured internally. The creativity of the tech teams got tied down and big bureaucracy weighed in on decisions. But they couldn’t move fast enough to keep up with the start-ups. It was a cluster muck. Small rogue teams developed working on projects that got buried in the site, and open internal communication stopped. New departments formed every week and new teams became bloated and infused by yet more newer teams. The vision and leadership was cloudy to all.

For us users, well, it was getting out of hand too. The rich media ads were so crazy. If you accidentally rolled over something they popped out and started playing. It was so busy, it was hard to focus on anything. For advertisers getting their toes wet in the social space it was expensive, really expensive to buy in. It felt like everyone was screaming for your attention. And the site got slow. So slow. The servers kept going down. You would lose stuff. It was overrun with promotions and advertising. There was too much spam. Too much hacking. Too many fake profiles and celebrities. Too many bots. The conversations stalled. A new site called Facebook was getting hyped. It was exclusive. Only college students could join at first. And it was totally different.

Facebook was super simple and clean-looking. Here you shared stuff. You only connected to people you actually knew. You couldn’t customize your profile much, but you could have more meaningful and insightful exchanges with people you really wanted to talk to. There were silly games, quizzes and dating options. The live feed was much more robust, updated every single minute and allowed no HTML to clutter or bog down the site. It felt like our site again. Instead of getting lost in massive friends, you shared a common real friend with people, and therefore real interests. It was not about having the most friends, it was about talking to your friends. Emails alerting you to new activity kept you involved.

And soon my time on MySpace dwindled. What was the point? I changed my MySpace profile status update to say “I am on Facebook” and deserted Tom and the rest of them for greener pastures. #MySpaceFail! My profile, like many others, became frozen in time due to inactivity. MySpace became a reminder of what once was, but is no more – a profile ghost town.

Forget music, or naked photos, or animated gifs, or annoying ads, or promoters and bands because Facebook was the water cooler of conversations and it didn’t have any of that nonsense. On Facebook you had to get real. Facebook wanted you to have only one profile, the more real version of you. Maybe the grown-up version? The address book importer made it easy to find your friends. The secret sauce to Facebook was sharing. You could share in a more personal way. A limited way. You could not spam everyone all day. You could send cards, presents, and hugs. You could play games together, you could start memes and you could choose your apps. Instead of expressing your feelings with an emoticon, you could update your status. Advertisers could not do a homepage takeover on Facebook, but they could create a relationship with consumers by actually responding to them.

Facebook also stayed open source. It was scalable, poised to grow. It paid attention to the users and never had to give up control to a giant corporation, allowing it to evolve and move quickly. Facebook didn’t cater to the masses, opting instead to roll-out new features without consent. Deal with it people. It also allowed groups of protest to be formed, and some tweaks to the changes, if reasonable, would follow. It pushed social media into a sharable state. You could share anything on the web on your Facebook profile via links, photos, or uploading. Soon sites could add Facebook sharable buttons and you could combine your social networks updates together for Twitter and Facebook or sign on with Facebook Connect without filling out forms. The conversations grew even more meaningful and interesting. You couldn’t share anything with MySpace. On your iPhone you could play with the same apps on Facebook that you could play with on your phone. You could self publish on your phone to Facebook. Everything in social tech just sort of fit and worked off each other, and centered around Facebook. Facebook was reliable and never went down.

But Facebook made mistakes too. Its Achilles’ heel is privacy. If another site comes forward with more robust privacy, I know I will switch. Sharing information should not be broadcast and picked up by Google or third-party apps unless given specific permission. By defaulting profiles automatically to public, Facebook lost trust with users. By requiring a cell phone number to access features for newer users, it felt too big brother for many.

After a brutal defeat, MySpace finally realized the ship had sailed, they hired a great team of people who “got it” to turn the ship around. In one year, they have tried, really tried to do this and have accomplished leaps and bounds. But is too late? New streamlined profiles have been introduced, a new homepage launched, a new logo created, curators of information hired, sharing enabled and new apps like the mobile app “SuperPost” created to promote sharing. MySpace is now syncing with Facebook in some ways, and allows Twitter status updates which has brought new activity to dead profiles, but not necessarily user logins. They are trying to cut through the clutter to create simple ad space, but are contractually bound to the ads they have previously sold. MySpace already lost the market. Brands are now on Twitter and Facebook, but not MySpace. MySpace has one saving factor and that is music. The music community is alive and well. There are still eyeballs that attract the advertisers and still potential for MySpace with users. However, timing is everything and MySpace may just run out of time.

By: D. Bandini